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01 / Player count

# Holdfast: Nations At War player count

Published reading

Dated Steam snapshot

721

concurrent players
on Steam

Valve · Steam Web API

Read 00:15 UTC on 17 Oct 2026

Steam only

This is a dated reading. Other observations below retain their own sources, times and coverage. No live refresh is requested by this page.

Holdfast player count: 721 on Steam at 00:15 UTC on 17 Oct 2026

721 accounts had Holdfast: Nations At War open on Steam at 00:15 UTC on 17 October 2026 — Valve's own figure, read straight out of the Steam Web API for app 589290 ([api.steampowered.com/ISteamUserStats/GetNumberOfCurrentPlayers/v1/?appid=589290](https://api.steampowered.com/ISteamUserStats/GetNumberOfCurrentPlayers/v1/?appid=589290), read 17 October 2026). Against the one server size the game's store page prints it comes to at most 4 full servers — 721 ÷ 150 = 4.8, rounded down to whole servers — the dividend being this reading and the divisor the store page's own words: "Charge into battle with over 150 players per server!" (Holdfast: Nations At War store page (app 589290), read 7 October 2026).

721

accounts with the game open,
00
:
15
 UTC on
17
 Oct
2026

official

00
:
15
 UTC

the minute this was read,
17
 Oct
2026

official

589290

the Steam app this number answers for

official

Two things to know before that number is quoted anywhere. Valve counts open sessions, not matches — the front end, a server queue and a battle all land in the same figure — so this is not a count of people fighting. And Steam publishes no history for this endpoint: it answers "how many right now" and stops, which is why this page carries one reading with its minute and no trend.

## One number, one platform, one shared pool

The endpoint answers per Steam application, so every figure above is the Steam side of the game and nothing else. That matters more here than on most pages: Holdfast went to Xbox Series S/X and PlayStation 5 with full crossplay on 9 July 2025, and the studio's own post from that day says players on Steam, Xbox and PlayStation "will be able to simultaneously connect to the same servers" (Anvil Game Studios, Community Announcements, 9 July 2025, read 7 October 2026). Console players are in those same battles and outside that number.

The scale of that week is the studio's own figure, and the studio printed it twice, slightly differently. The post of 10 July 2025 says the record was broken "with a whopping 6,500+ peak on launch day" ([the post](https://store.steampowered.com/news/app/589290/view/1803527891966717), read 7 October 2026); the post of 15 July 2025 says the same launch day brought "6,400+ players" before the weekend closed at a "9,700+ concurrent player peak", against a previous record of 3,400 ([the post](https://store.steampowered.com/news/app/589290/view/1805065414369782), read 7 October 2026). Both are printed here rather than one being picked, because the difference is the studio's, not ours. Neither is a count of today.

## Quick answers

How many people still play Holdfast?

The only live figure this page can print is Valve's, and it counts accounts with the game open rather than people in a battle: 721 at 00:15 UTC on 17 October 2026 ([Valve's count endpoint for app 589290](https://api.steampowered.com/ISteamUserStats/GetNumberOfCurrentPlayers/v1/?appid=589290), read 17 October 2026). The endpoint has no history, so nothing here says whether that is more or fewer than last month.

Are Holdfast servers still active?

The endpoint still answers for the game — 721 accounts had it open at 00:15 UTC on 17 October 2026 (read 17 October 2026) — and the store page still prints a server size in its own words: "Charge into battle with over 150 players per server!" (Holdfast: Nations At War store page (app 589290), read 7 October 2026). At that size the reading would fill at most 4 servers (721 ÷ 150 = 4.8, rounded down). How many servers are actually up, where, is not published anywhere this page could read.

Is Holdfast still active in
2026
?

The reading answers that the game is not idle: 721 accounts with it open on Steam at 00:15 UTC on 17 October 2026 (read 17 October 2026). The studio's newest post read for this page is dated 1 October 2026, and the store page's own description names the American Revolution and Age of Sail expansions it shipped in 2026 (read 7 October 2026). What "active" would mean as a number is published nowhere, so no label is put on the reading.

Holdfast player count all platforms

No all-platform figure is published. Valve answers per Steam application, so the 721 accounts above are the Steam side only (read 17 October 2026), and the game has been on Xbox Series S/X and PlayStation 5 with full crossplay since 9 July 2025 (Anvil Game Studios, Community Announcements, 15 July 2025, read 7 October 2026). The studio's own peak from that week — 9,700+ concurrent players — is a figure for the whole crossplay pool at its record moment, not a count for today.

Holdfast player count PS
5
 and Xbox

There is no console count to print. The endpoint answers for the Steam app 589290, so PlayStation and Xbox players sit outside it by construction; the 721 at 00:15 UTC on 17 October 2026 (read 17 October 2026) is the Steam side. The console stores publish no live population figure for this game, and nothing read for this page publishes one.

Is Holdfast: Nations At War dead?

Nothing read for this page supports or refutes a label like that, and this page does not print one. What it can print is the reading: 721 accounts with the game open on Steam at 00:15 UTC on 17 October 2026 (read 17 October 2026), against the studio's own record of 9,700+ concurrent players across platforms in the week of 9 July 2025 (Anvil Game Studios, Community Announcements, 15 July 2025, read 7 October 2026).

How active is the game?

This is the title of a Steam Community thread that sits in the results for this word, and the honest answer is the same one the endpoint gives: 721 accounts with the game open on Steam at 00:15 UTC on 17 October 2026 (read 17 October 2026). One reading is a snapshot; the endpoint keeps no history, so a direction cannot be read off it. Read it yourself twice, a minute apart, before believing a change.

## Checking it yourself

1. Live and official: `https://api.steampowered.com/ISteamUserStats/GetNumberOfCurrentPlayers/v1/?appid=589290`. One JSON field, no key, no login.
2. Read it twice, a minute apart, before believing a change. A single reading is a snapshot, not a direction.
3. Anything that will not tell you which minute it read is not a source. That rule is why the reading above carries a minute rather than a date.

## Every claim on this page, sorted

Every claim on this page, sorted. The reading at the top was taken 00:15 UTC on 17 October 2026.

| Layer | What is in it |
| --- | --- |
| Confirmed officially | 721 accounts with Holdfast: Nations At War open at 00:15 UTC on 17 October 2026, from Valve's own count endpoint for app 589290, read 17 October 2026. The server size of 150 players, in the store page's own words — "Charge into battle with over 150 players per server!" (Holdfast: Nations At War store page (app 589290), read 7 October 2026). The console release with full crossplay on 9 July 2025 and the studio's own peak of 9,700+ concurrent players, in its posts of 10 and 15 July 2025 (read 7 October 2026). |
| Read off third parties | Nothing on this page is read off a third party. Every figure here is Valve's, the store page's, the studio's own post, or this page's own arithmetic on the first two. |
| Calculated here, not published anywhere | 4 = 721 ÷ 150, rounded down to whole servers; the unrounded result is 4.8. The dividend is the reading at the top (Valve's count endpoint for app 589290, taken 00:15 UTC on 17 October 2026); the divisor is the server size the store page prints (Holdfast: Nations At War store page (app 589290), read 7 October 2026). It is a ceiling rather than a headcount: a full server holds at least that many, and accounts in the front end are counted by Valve too. |
| Not confirmed | How the 721 splits between the front end, a server queue and players in a battle. How much of the crossplay pool is on console today: the studio's 9,700+ is a peak from July 2025, not a current figure. Whether 721 is a rise or a fall, since one reading has nothing behind it to compare with. |

## Still not on the official record

- Any current all-platform figure. The endpoint answers for the Steam app, and no console store publishes a live population for this game, so the crossplay pool has no running total anywhere this page could read.
- Any official player-count history for the game. Valve's free API returns the current figure only and carries no history method, and the studio's posts give two record moments rather than a series.
- Any official peak that covers Steam alone. The studio's 9,700+ is a crossplay figure; a Steam-only record is not published by the studio, and the trackers that publish one are third parties.
- Any division of the 721 by game mode. The store page prints a server size and no breakdown of who is on land or at sea, in which era, or on which server.
- Any official per-region count, and any figure for the servers the studio runs itself.

![Card for the Holdfast player count: 721 accounts on Steam at 00:15 UTC on 17 October 2026, read from Valve's own endpoint](/assets/img/holdfast-player-count.png?v=d6cfca6e)

*Drawn for this page, dark or light to match. The reading as at 00:15 UTC on 17 October 2026.*

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[The same reading for Hell Let Loose, and the console half no public number covers →](/hell-let-loose-player-count)

[The same reading for Arma Reforger, whose console players sit outside the endpoint too →](/arma-reforger-player-count)

[The same reading for Rising Storm 2, with the two all-time peaks that disagree →](/rising-storm-2-player-count)

> On this page
>
> - [Published reading](#published-reading)
> - [One number, one platform, one shared pool](#s1)
> - [Quick answers](#s2)
> - [Checking it yourself](#s3)
> - [Every claim on this page, sorted](#s4)
> - [Still not on the official record](#s5)

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