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01 / Reference

WARDOGS: how a match is scored, what kit costs, what gates it and what runs it

On this page

Wardogs is a 100-player, three-team tactical FPS from BULKHEAD, published by Team17, and it has been in Steam Early Access since 10 September 2026 (Steam store page, read 28 September 2026). Every match drops three factions onto one large map and asks them to hold a randomised 2 × 2 km Control Zone; the side with the most bodies inside scores, and the first to 100 points wins. That is the game. The rest of the store page is bullet points, so here is the part they compress.

To place the objective and share a position with your squad, open the WARDOGS grid reference and recorded tower map.

428,666all-time peak concurrentthird‑party
$39.99US Steam priceofficial
81%of 51,079 English reviewsofficial
2028console release windowofficial

Buy it if

You play on Windows, you will live with a kernel-level anti-cheat, and you want a shooter that gets rebuilt under you for two years.

Wait if

You need Linux or Proton, you are on console — Steam's own launch post dates consoles to 2028 — or you expect the free starter kit to be usable. It is not, and that is deliberate.

Where the player base actually sits

Three numbers describe this launch better than any review score does, and all three come from a third-party database rather than from Valve. The closed beta peaked at 244,926 concurrent players on 5 September 2026. Four days after release, on 13 September, the game set an all-time peak of 428,666. By the final week of September it was running near 132,000 concurrent.

Those three figures are third-party, not official. They are recorded by SteamDB, a community-run database that mirrors the player counts Steam exposes through its API; the Closed Beta peak sits on a separate app chart (app 4809930). Read 28 September 2026. Valve publishes a live player count but no per-game concurrency history, so no official source exists for the Closed Beta peak, the 13 September peak or the late-September figure, and none of the three should be quoted as an official number. The nearest official statement is the launch-week maintenance post, which claims the game passed 400,000 peak concurrent users.

Copies moved fast in between: 1.25 million by 11 September, two million by 15 September (Steam announcements, read 30 September 2026). The store page now carries 51,079 English reviews — Very Positive — inside 76,407 across all languages, which grades Mostly Positive (Steam store page, read 28 September 2026).

The spike is not the community, and the community is not the spike. If queue health is what you are buying, check the live concurrent number on the day you pay, not the record.

Bar chart of three WARDOGS concurrency readings: closed beta peak 244,926, all-time peak 428,666, final week of September about 132,000
Concurrency, as recorded by SteamDB, a third-party database rather than Valve. Read 28 September 2026.
Timeline of WARDOGS sales posts: 1.25 million copies on 11 September 2026, two million on 15 September, three million on 26 September
The studio's own sales posts on the official Steam announcement feed. Read 30 September 2026.

Scoring, including the part almost nobody explains

Points come from occupancy, not kills. You stand in the Control Zone, you score; your team reaches 100, you win. Inside that zone sits a smaller Hot Zone that pays double cash and counts each player twice toward the score, which is why the last two minutes of a close match turn violent.

Towers are how you steer it. Each map has fixed towers with a control panel, and each tower your faction captures reveals one digit of a four-digit code. Hold all four digits, enter the code at the terminal on the tower where your team has built its base, and the Hot Zone starts drifting toward ground you already fortified. The code is regenerated every match, and because the zone travels rather than teleports, the other two factions get a warning and a direction.

Taking a tower is a procedure, not a capture circle:

  1. Clear it. Enemy players must be dead or gone before the panel responds.
  2. Wait out the short lockout once the area is clear. Standing on the panel early does nothing.
  3. Press the panel to interact — there is no timer for standing in a ring.
  4. Hold it. A single surviving defender inside can stop the whole capture.

The economy, with real prices

You spawn with $10,000 and buy a loadout every life; the balance in your account persists between matches. Weapons are gated twice, once by price and once by class level, so cash alone will not buy you out of the early game. These are Season 1 vendor figures, read off the in-game vendor screen on 28 September 2026 — prices that exist only inside the game have no public page to cite, so the patch and the read date are the provenance:

  • AK74 — $1,600, unlock $10,000 at Assault level 3
  • Galil — $2,200, unlock $35,000 at Assault level 10
  • SKS — $2,400, unlock $25,000 at Recon level 5
  • Mosin Nagant — $4,500, unlock $50,000 at Recon level 10
  • SV98 — $5,200, unlock $100,000 at Recon level 19
  • AMR 50 — $8,800, unlock $200,000 at Recon level 35
  • M249 SAW — $3,200, unlock $100,000 at Support level 15
  • AH-6M (miniguns) — $7,000, unlock $50,000 at Pilot level 4
  • L2A6 tank — $14,000, unlock $500,000 at Driver level 35
  • SPH-2 artillery — $8,000, unlock $500,000 at Wardog level 90

The three rifles you get for nothing — Bushmaster M17S, A-91, KH-2002 — sit at the bottom of that roster with a $0 sticker, and they behave like it. That is the real difficulty curve of Wardogs: not aim, but surviving the distance between a free rifle and a Recon level 10 unlock.

Two economy rules change how you should spend. Vendor prices are halved below level 9, which means the cheapest shopping window in the game is also the window in which nothing worth buying is unlocked yet. And Season 1 raised vendor and unlock prices while rebalancing the XP curve from level 10 upward, so any price list you find dated before 10 September 2026 is wrong now.

Cash is also the social layer. You can tip the player who revives or drives you — $500 for a revive is common enough that people warn each other not to tip while enemies are watching — and you can put a bounty on your own head while you wait to be picked up. Anyone can revive anyone, including the enemy. Expect to be hauled back to your feet by the same person you were shooting thirty seconds earlier.

Where the advice conflicts

Anti-cheat appears once on the store page, in its feature block, and the line reads: "Uses Kernel Level Anti-Cheat" — one name attached, Elytra. No other provider is named anywhere on that page. The same block also carries a third-party EULA you have to agree to. If anti-cheat is part of your buying decision, that block is the only anti-cheat statement the store itself makes (read 28 September 2026).

Roster counts disagree, and the page doing the counting says why: its 33-weapon, 20-vehicle list is taken from the vendor captures it made during the Closed Alpha, and the same page notes the studio has since confirmed 37 weapons for the Early Access launch while warning that its stock may be faction-gated because only one faction was playable. Nobody is lying; the marketing number and the countable number are simply different numbers.

Performance is a matter of expectations. Minimum spec, off the store page's System Requirements block (read 28 September 2026): Windows 10, Intel Core i5 8600, 16 GB of RAM, an Nvidia GTX 1660, 50 GB, "1080p Low @ 60fps (Upscaled)". The recommended column asks for Windows 11, an i7 12700k, 16 GB of RAM and an RTX 3070, and its own stated ceiling is "1440p Medium @ 70fps+ (Native) or 4k Medium @ 60fps+ (Upscaled)". It runs. It does not run like a 5v5 competitive shooter.

The three details that decide it for most people

Consoles are 2028. PC-first was stated before launch and the launch post repeats it: consoles in 2028.

Linux and Proton were not officially supported at launch. The launch position recorded on 28 September 2026 was "Linux and Proton are not supported at launch". For the Steam Deck, the dated compatibility source check records Valve's stored SteamOS assessment, read 1 October 2026, separately from the visible store badge. Neither the absence of a badge nor this site's source reading is a hands-on Deck test.

The commute is the respawn timer. There is no arcade respawn counter. Getting from your base back to the Control Zone — buying a vehicle, catching a lift, trusting a pilot — is the penalty for dying, which is why logistics, transport and helicopters are paid roles. It also reframes the fight: killing the enemy's spawn vehicle costs them more than killing the player standing next to it.

The studio's Early Access notes say the price is lower during Early Access and rises toward the full release (Steam store page, read 28 September 2026). Season 2 is dated 15 October 2026 (Steam announcements, read 28 September 2026). Before you pay, check the current patch number, check the anti-cheat line in the store page's feature block, and check the live player count. Those three checks tell you more than any launch-week review.

Common questions

Is WARDOGS worth buying right now?

Buy it if you play on Windows, you will live with a kernel-level anti-cheat, and you want a shooter that gets rebuilt under you for two years. Wait if you need Linux or Proton, if you are waiting for a console version dated to 2028, or if you expect the free starter kit to be usable — it is not, and that is deliberate.

Does WARDOGS run on Linux, on the Steam Deck, or on console?

The launch material read for this page describes Windows PC via Steam and no official Linux or Proton support. The Steam Deck source check, read 1 October 2026, separately records Valve's stored SteamOS compatibility assessment; a missing visible store badge is not evidence that no assessment exists. Console versions are dated to 2028 in the launch material.

Is WARDOGS pay to win?

No. Weapons are gated twice, once by price and once by class level, so cash alone will not buy you out of the early game, and the three rifles you get for nothing sit at the bottom of the roster by design.

Do I have to buy a loadout every time I die?

You buy a loadout on every life, but you spawn with $10,000 once rather than per life, and the balance carries between matches. Spending less in one round leaves more for the next.

How do I rebuy my last loadout in WARDOGS?

Select ‘Rebuy Last Loadout’ in the Season 2 equipment vendor, adjust the items if needed, then purchase the loadout. On a controller, the ‘Purchase Loadout’ hold time has also been reduced.

One player wrote: “We need "BUY MY LAST LOADOUT" options”

One player wrote: “so annoying clicks after every death”

The developer’s Season 2 patch notes, under ‘Rebuy Last Loadout UX Improvement’, state: “When clicking on the 'Rebuy Last Loadout' button, your equipment vendor UI will be populated visually with your last loadout, which you can then add to or remove items from before purchase.” Under ‘Controller Improvements and Fixes’, they add: “Vendor: reduced the hold time when selecting 'Purchase Loadout'.” These are documented changes, not an in-game test or a measured click reduction by this site (read 15 October 2026, JST).

How many people are playing WARDOGS?

Four days after release the game set an all-time peak of 428,666 concurrent players, and by the final week of September it was running near 132,000, and both of those come from SteamDB, a third-party database rather than from Valve. That number moves every day, so check the official live figure on the day you pay instead of buying on the record — Steam's current-players API returns it without signing in (read 28 September 2026).

Is there a respawn timer?

There is no arcade respawn counter. You come back in the safe zone and the clock is however long it takes you to reach the fight, which is why vehicles, transport and helicopter roles are paid work and why killing the enemy's spawn vehicle costs them more than killing the player beside it.

Will the price go up?

Yes — the studio's Early Access notes say the price is lower during Early Access and rises toward the full release.

What do you start with in WARDOGS?

Ten thousand in cash and three rifles that cost nothing. The starter rifles are the Bushmaster M17S, the A-91 and the KH-2002, and they sit at the bottom of the vendor list at a $0 sticker; everything above them is bought with cash you have to earn (in-game vendor screen, Season 1, read 28 September 2026). The cash is granted once rather than every life, so the loadout you buy is a spending decision rather than a starting kit.

How do you keep the cost of a loadout down?

Vendor prices are halved below level 9, so the cheapest shopping window is also the one in which the least is unlocked, and the balance in your account carries between matches, which makes an unspent round pay for the next one (in-game vendor and account readings, Season 1, read 28 September 2026). Season 1 also raised several vendor and unlock prices the day before launch, so any price list dated before 10 September 2026 is out of date (official Steam news post, 9 September 2026, read 2 October 2026).

Is the A-91 free?

Yes. The A-91 is one of the three rifles that carry a $0 sticker in the Season 1 vendor list, alongside the Bushmaster M17S and the KH-2002 (in-game vendor screen, read 28 September 2026). It is also the rifle Valkyra's name is painted on: the Supporter Edition includes a "Valkyra Branded A-91 Rifle Camo" (official Steam news post, 11 August 2026, read 2 October 2026), and the faction-to-rifle mapping is set out on the factions page. The skin is sold; the rifle is not.

How much does the AK74 cost?

$1,600 from the in-game vendor, plus a $10,000 unlock that opens at Assault level 3 (vendor screen, Season 1, read 28 September 2026). It is the cheapest paid rifle on that list and, for most players, the first purchase that changes how a round plays. Prices moved at launch, so read the vendor screen rather than a pre-launch list.

What is the KH-2002?

One of the three rifles WARDOGS issues for nothing, and the one Manticore's name is attached to: the Supporter Edition carries a "Manticore Branded KH-2002 Camo" (official Steam news post, 11 August 2026, read 2 October 2026). Nothing official prices it above zero or publishes its statistics, and the store page carries no weapon table at all, so every stat sheet in circulation is somebody's in-game reading.

How do you earn cash in WARDOGS?

Through teamplay, in the studio's own words: "Revives, transport, kills, spotting, and MORE", with cash earned in a match staying in the account for the next one (WARDOGS - TOP QUESTIONS, 18 February 2026, read 2 October 2026). The Hot Zone pays double while your team holds it, and the losing side still gets paid at the end of a match.

What are the Gold Bars for?

They are the endgame currency, and they are converted rather than bought: the studio describes exchanging "your cash profits for GOLD BARS", which are then used to obtain cosmetic unlocks in the Gold Market (WARDOGS - TOP QUESTIONS, 18 February 2026, read 2 October 2026). Nothing published says what the conversion is priced at, so this page prints no rate.

Can you buy cash or Gold Bars with real money?

No, and the studio has said so twice in one post: it will never monetise in-game cash or gold bars, which "must be earned through play", and there will be no monetisation during Early Access except the optional Supporter Edition (official Steam news post, 11 August 2026, read 2 October 2026). The studio's earlier FAQ post puts the same position in three words: no battle pass, no pay to win.

Does WARDOGS have classes?

No fixed ones. The studio's own answer is that roles are "totally player-defined": you buy the specialist items that make the role and earn XP across six progression tracks, from Medic to Pilot (WARDOGS - TOP QUESTIONS, 18 February 2026, read 2 October 2026). Season 1 reshuffled parts of that grid — Heavy Tank moved from Career 35 to Driver 35 — so a screenshot of the old unlock map is worth less than it looks.

What is the quickest way to earn XP and cash?

Teamplay pays more than kills alone: the studio's list is revives, transport, kills and spotting, and the Hot Zone doubles both the cash and the head count you contribute while you are inside it (WARDOGS - TOP QUESTIONS, 18 February 2026, read 2 October 2026). One published bonus is worth knowing: when the studio apologised for the server browser in patch 0.11, community servers carried an extra 5% end-of-match cash bonus for a week (official Steam news post, 12 September 2026, read 2 October 2026). Whether that bonus is still running is stated nowhere read for this page.

What are the towers for?

They steer the objective. Each tower your faction takes reveals one digit of a four-digit code, and entering all four at your base terminal starts the Hot Zone drifting toward ground you already hold (read from the in-game tower and terminal screens, 28 September 2026); the gameplay page covers the Hot Zone itself. Taking a tower is a procedure rather than a capture circle: clear the area, wait out the lockout, press the panel, then hold it against a single surviving defender. No official page describes the mechanic — Valve's own feed carries a third-party guide on capturing them instead.

What anti-cheat does WARDOGS use, and what does it ban for?

The store listing's feature block reads "Uses Kernel Level Anti-Cheat" and names one provider, Elytra (Steam store page, read 2 October 2026); what that means for Linux and Proton is on the Steam Deck page. The studio's enforcement policy is published separately from the software: economy exploiters get a timed ban with cash and XP reset to zero, and since update 0.1.2 leniency for first-time offenders "is now over", with repeat abuse risking a permanent ban without warning (official Steam news posts, 12 and 30 September 2026, read 2 October 2026).

Where these figures come from: the WARDOGS store page and the official Steam announcements for the price, dates, specifications and sales milestones; SteamDB, a third-party community database, for the three concurrent-player figures, which are marked as third-party wherever they appear on this page; Steam's current-players API for the live count. All read on 28 September 2026. The vendor price list is the exception: those figures were recorded from the in-game vendor screen in Season 1, and no public page carries them.

WARDOGS page card: starting balance, players per match and factions
Drawn for this page, dark or light to match. Figures as read on 28 September 2026.

The live Steam reading and the whole store listing →

The three factions, and the rifle each one's name sits on →

What WARDOGS players are asking for on Reddit →

What WARDOGS costs in eight Steam regions →

WARDOGS achievements, all ten and how rare each one is →

What 51,079 English Steam reviews say about WARDOGS →

What the developers say about Early Access timing and the full game →

When WARDOGS released, and what the date did not settle →

The one game mode, and the two names that are not modes →

Does WARDOGS run on the Steam Deck? Valve's own answer →

How many people play WARDOGS, and how many are actually in a match →