SHOOTERATLAS
20 readings · individual UTC times

01 / Reference

WARDOGS map: recorded towers and a grid reference tool

Look up 12 recorded tower positions across the three community-named maps, place the Control Zone, and copy a grid reference for your squad. This is a schematic coordinate tool with dated community readings, not a complete terrain or POI map.

Browse recorded towers · Tower coordinates and source checks · Grid reference conventions. The row direction is this site's convention; check it against your in-game map before sharing a position.

Control Zone 2 × 2 kmHot Zone
2 km
drag to pan · wheel or pinch to zoom
Move over the map to read a grid reference.
Locations

    What this page does, and what it refuses to do

    Three things are confirmed about the ground every match is played on, and one of them is the only figure most players ever quote. The map is 256 km². The objective inside it is a 2 × 2 km Control Zone, randomised into that area every match, and inside the Control Zone sits the Hot Zone, which shifts and pays double (Bulkhead, WARDOGS — TOP QUESTIONS, Steam news, 18 February 2026, read 3 October 2026). The store page carries the same two numbers in its own words (Steam store page, read 3 October 2026).

    At the original reading on 3 October 2026, the official material checked for this page did not supply a location list or coordinates. A later source does name one map: Bulkhead's Season 02 preview, published 9 October 2026, says, “All faction spawns have moved on Bakurani.” This name was rechecked in Valve's official news feed on 22 October 2026. It does not verify the community tower positions or the other map names. The recorded coordinates and their original dates remain unchanged; the tower source notes explain their limits.

    One category is on the map as data rather than a blank, and it gets its own page: the tower positions, with the projects that agree on each one and the gap between them, are written up on the WARDOGS towers page.

    The one file every location comes from

    Read 3 October 2026. The page carries no location of its own; delete a row here and it leaves the map.
    WhatWhere
    The data file the page reads at build timeassets/data/wardogs-map-points.json
    The same file, served as it is, so you can read it without the repo/assets/data/wardogs-map-points.json
    One row, in the shape the file uses{ "id", "name", "type", "map", "x", "y", "note", "source": { "label", "url", "readOn" }, "confidence" }
    x and ykilometres — x east from the west edge, y south from the north edge, both 0–16 on every map
    Confidence, one of fourofficial ingame third-party our-reading
    The button to pressTap the map, press Copy blank data row at this point, fill in the name and the source, paste it into points

    A row with "x": null is allowed on purpose: it is listed with the words no position yet rather than plotted at a guessed spot.

    Reading the grid reference

    The grid is the one the community map projects print, and the tool on this page draws it from the same two numbers: 16 km a side, 1 km cells, so 16 columns lettered A–P and 16 rows numbered 1–16 (wardogshub.gg interactive maps, read 3 October 2026). Columns run west to east. Rows run down the page here, 1 at the north edge — and that direction is the one thing on this page that is a convention of ours rather than a reading, because no source we could read says which way the game numbers them. It is written down in the data file so the next reader can correct it in one line.

    A reference is a cell plus an offset, and the offsets are what you actually say out loud: “the yard in H7, four kilometres east of the west edge”. The copy button puts the whole line on the clipboard with the page's address, so a paste into a squad chat arrives with both halves.

    What the Control Zone looks like to scale

    The square on the map is the real proportion, not a symbol. A 2 × 2 km zone on a 16 × 16 km map is one eighth of a side (2 of 16 km) and one sixty-fourth of the area (4 of 256 km²). Press Control Zone, drag it to the corner the match drew, and the other 252 km² stop being an abstraction: that is the ground you cross after every death, which is also the reason the studio describes your respawn timer as the choices you make on the way back rather than a countdown on screen.

    Common questions

    How big is a WARDOGS map?

    256 km², and the studio's own comparison is a 2 × 2 km Control Zone randomised inside it (Bulkhead, WARDOGS — TOP QUESTIONS, Steam news, 18 February 2026, and the Steam store page, both read 3 October 2026). Community map projects print that as a 16 × 16 km square on a 1 km grid, letters A–P across and numbers 1–16 down (wardogshub.gg, read 3 October 2026). The plane on this page is that square, to scale.

    How big is the Control Zone, on the map?

    4 km² out of 256 km² — one sixty-fourth of the map's area, and one eighth of one of its sides, since 2 km of 16 km is 1/8 and 2 km × 2 km of 16 km × 16 km is 1/64. That is the number worth holding on to: every match is decided inside a square that is 1/64th of the ground, and the other 252 km² are the trip to it. Drag the square on this page to any of the 225 whole-kilometre positions its north-west corner can take — 15 along one side × 15 down the other — and the proportions stay the same.

    What does the Hot Zone do?

    It doubles both halves of what standing in the objective is worth: players inside it count twice towards their team's count, and they earn double cash (Bulkhead, WARDOGS — TOP QUESTIONS, Steam news, 18 February 2026, read 3 October 2026). It shifts inside the Control Zone during the match rather than sitting still. No official material gives it a diameter, so this page draws it as an unmeasured dashed ring.

    Is there an official WARDOGS map, or an official location list?

    The sources read on 3 October 2026 did not provide an official location list or coordinates. A later official Season 02 preview, published 9 October 2026 and read 22 October 2026, names Bakurani: 'All faction spawns have moved on Bakurani.' That confirms this name in developer material; it does not validate the tower coordinates or provide a complete POI list. This page's recorded tower positions remain community-sourced, with their original check dates.

    What are the three maps called?

    Bakurani, Ozeti and Zestafona are the three names recorded from the community map projects on 3 October 2026. Bakurani also appears in Bulkhead's 9 October 2026 Season 02 preview (read 22 October 2026). That post does not establish the status of the other two names, which remain labelled as community sources here.

    Can I use this page to give a squad a position?

    Yes — that is what the grid readout is for. Move the pointer or your finger over the map and the panel prints the 1 km cell, the letters and numbers, and the offset in kilometres from the west and north edges; the copy button puts the whole line on the clipboard. Twelve towers are on the map to look up as well; what you cannot look up is anything else, because no other category has a position from more than one project. The readout is a coordinate, and the map is still closer to a coordinate tool than to a gazetteer.

    Why are only towers on this map?

    Because towers are the one category where at least two projects put the same thing in the same spot: three or four of them, agreeing to within 0.03 km. Every other category has been published by a single project, and one source is not enough to put a position on this site, so those stay blank and are listed as blanks. Each tower row carries the number of projects behind it and how far apart they are, and the whole cross-check is written up in assets/data/wardogs-map-points.json. One caveat, and it is a caveat rather than a finding: projects that measure something the same way every time usually share an upstream, and three of these four agree to within 23 metres, which is tighter than separate surveys of the same ground tend to land. That reads as several of them working from one calibration, most likely the game's own files. None of them says so, and this page cannot prove it either way, so treat the count of projects as a count of publications rather than a count of truly separate measurements.

    Where these figures come from: the map size, the randomised 2 × 2 km Control Zone, the Hot Zone and the three factions are Bulkhead's, from WARDOGS — TOP QUESTIONS of 18 February 2026 and the Steam store page; the tower and hot-zone-magnet mechanic is from PCGamesN's tower guide of 11 September 2026 and this site's own in-game reading of the tower and terminal screens of 28 September 2026; the 16 × 16 km plane, the 1 km lettered grid and the three map names are the community map projects' — wardogshub.gg, wardogstools.org and wardogs.tools. All read 3 October 2026. The location categories the filter lists are the ones the community maps track. The twelve rows on the plane are towers and nothing else: each one is placed where two or more projects agree, to the distance its own row states, and each location that only one project published is listed as a blank in the data file rather than drawn.

    The one mode, and how the Control Zone actually scores →

    LONESTAR, VALKYRA and MANTICORE — who the three teams are →

    How many people are on the map, and how many per match →

    The hub: how a match is scored and what kit costs →